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DSK KaoS

January 25th, 2012Synths Virtual Instruments3 Comments »

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Features and download:

– 3 Oscillators, ADSR, “FREE DRAW” mode
– Octave select and micro-detuner
– 3 aux. oscillators, wafeform control
– 3 LFO – Effects (Space, delay, flanger)
– 3×0 LFO / OSC matrix

Download








3 Comments

  1. […] Info & Download >> dskmusic / DSK KaoS […]

  2. Sonali Joshi says:

    thanks for the download link buddy, i was searching for it…

  3. Sathish says:

    Thanks! ChipSound is a tiny sound/synth/scripting eignne that I wrote some time ago. Started out as an attempt at coding a useful, decent sounding (as in, proper resampling and no clicks or zipper noise) sound eignne in less than 2000 lines of C code. That was a success but it’s since grown to about 4500 lines, due to a friendlier scripting language and stuff.The design was actually inspired by the PC speaker sound code from my ancient Project Spitfire. (Portable version of that ; speaker .) Very simple monophonic thing with four commands : Pitch, Retrig, Stop and End. I just expanded on that idea, adding features as needed while trying to create simple sound effects and songs. The current in-game placeholder track in Kobo II is actually one of those very first experiments.I intend to release ChipSound as Free/Open Source (LGPL or MIT/X11) when things settle down a little around here. There are no real editing tools yet; I just use a standard code editor along with a test dialog in the game. There is MIDI support (Linux only right now) for jamming, so one might hook it up with a sequencer if desired. It’s designed for low latency realtime, so wrapping it up as a VST or AU or something should be fairly straightforward, I think.


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